Alan Jacobs, “Deskilling and Demos”:
What I’m loving here — of course! — is human effort, human exploration, figuring it out, trial and error, rough edges, things in progress: the rough ground. I’m basically repeating here the message of Nick Carr’s book The Glass Cage, and much of Matt Crawford’s work, and more than a few of my earlier essays, but: automation deskills. Art that hasn’t been taken through the long slow process of developmental demonstration — art that has shied from resistance and pursued “the smooth things” — will suffer, will settle for the predictable and palatable, will be boring. And the exercise of hard-won human skills is a good thing in itself, regardless of what “product” it leads to. But you all know that. Demos and sketches and architectural drawings are cool, is what I’m saying.